Creative producer with experience in the video game, film, commercial, digital marketing, and TV industries.
Pre-rendered and in-game cinematics, commercials, trailers, motion comics, short films. Managed diverse teams in Maya, Motion Builder, Intersense virtual camera, Vicon motion capture, motion tracking and solving, modeling, rigging, technical arts, tool development, and scriptwriting. Concept, budget, and project bidding with US and international studios. Project tracking, scheduling, and forecasting. Experience with international outsourcing and establishing large-scale motion-capture pipelines from script through final game engine integration. Shotgun, Motion Capture, Intersense, Final Cut, After Effects, Color, Photoshop, SketchUp, Excel, Merlin, Basecamp, Perforce, Polyscript, Temerity Pipeline. Winner of two San Diego Ad Club ADDY awards.